80 Days
Games Need More Power Fantasies Beyond Beefy Dudes with Big Guns
Games are many things to many people, so the easiest, broadest power fantasies don't cut it for everyone.
The Pitfalls of Trying to Tell Stories Outside Your Own Experience
Studios attempt to move past imperialist tropes, but some habits are hard to shake.
'80 Days' Developer Inkle Digs for Buried Space-Treasure in 'Heaven's Vault'
Boldly going to the graveyards of vanished alien civilizations in search of understanding... and maybe tenure.
The ‘Netrunner’ Video Game Has the Potential to Finally Shake Up Cyberpunk Narratives
We speak to writer Meg Jayanth, the woman behind the amazing story for "80 Days," to discover how video games can move past "Blade Runner" clichés.
If Mobile Is the Future of Gaming, the Future of Gaming Is Really Sad
Konami's focus is changing to phones, and Nintendo is moving into the market as well. So does this mean console gaming is dead?
The Makers of Mobile Hit '80 Days' on the Importance of the User Interface
Successful video games allow players many options in as few clicks as possible. That's great for users, and difficult for developers.
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