S.T.A.L.K.E.R Call of Pripyat
We Discuss 'Halo Infinite' and the False Promises of Open Worlds
We often want bigger levels or worlds that feel alive, but open worlds rarely deliver either.
Video Game RPGs Should Start Borrowing From Tabletop's Creative Renaissance
Early games borrowed wholecloth systems from tabletop RPGs, but now they should borrow from the design principles guiding the current vibrant TTRPG scene.
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