Good Grief, the N64 Classic ‘GoldenEye 007’ in Unreal Engine 4 Is Gorgeous

Did somebody say, "remake"? Okay, I will: can we have a remake that looks like this, please?

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12 January 2016, 2:38pm

Remember last year, when a modder remade Sonic 2's Emerald Hill Zone in Unreal Engine 4? Yeah, that was okay. Then some other smart cookie went and recreated Kakariko Village from The Legend of Zelda: Ocarina of Time in the same contemporary engine. That, too, was alright.

But I think we can all agree that Sheffield Hallam University student Jude Wilson's reimagining of The Single Greatest Shooter Of All Time*, 1997's GoldenEye 007, aka the best game ever released for the Nintendo 64*, takes the biscuit when it comes to recent reinventions of old games using new tools.

(*And yes, this is straight-up hyperbole, but whatchagonnado?)

As you can see in the video below, Wilson's work is just sumptuous. The master's degree student has recreated a section of the original game's "Facility" level, to go towards his portfolio as an environment artist (which you can see more of here). He describes GoldenEye as "one of my all-time favourite games", and you can see that plenty of care and attention has been put into ensuring this tribute to it doesn't disappoint.

'GoldenEye 007' meets Unreal Engine 4'

Wilson adds the following details in the YouTube description for the clip:

"I have combined the N64's original layout with the film's look and feel using Unreal Engine 4. I have tried to get it as realistic as possible, using the film's interiors, props and lighting but, remaining true to the original game at the same time.

"All the artwork and everything you see has been made from scratch, by me. The software that I used to make this environment are is follows: 3DS Max, Unreal Engine 4, Marmoset Toolbag 2, Photoshop, nDo2 and Substance Designer."

Over on Noisey: listen to Radiohead's unreleased James Bond theme song, "Spectre"

Credit where it's due: this nostalgic happiness comes to you via the good people of GameSpot.

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