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But unlike participants in other fandoms, gamers represent a special breed of consumer—their experience is directly linked to what they're able to create within the confines of a game and its mechanics. Their time with a game can stir up varied emotions, their investment dependent on how much they toy around with what the developer has intentionally (or unintentionally) given them. This kind of interactivity is not present in other forms of media—it's not like an indie filmmaker is going to take a shot at recreating the entirety of Blade Runner, although they sometimes go for smaller ventures. Hence, when official video game properties fail to satiate our unending thirst for content, satisfaction comes instead through the likes of the modding, speedrun and remake communities.While imitations and knockoffs of films and music have been historically banned, made illegal or swallowed by copyright law, fan remakes of video games have been able to slither by in some cases. Half-Life remake Black Mesa is a good example of a situation in which an unofficial recreation was not only allowed to survive, but was taken under the original developer's wing. After fans declared their support for the game, Valve, the creators of Half-Life, promoted the game through Steam, a move that was met with unsurprising success.On Motherboard: By 2100, Earth Will Have an Entirely Different Ocean
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'Super Mario 64' HD fan remake – developer showcase"Obviously, developers don't have to go after anyone if they don't want to, and they often don't want to, with all the legal costs involved," Turco tells me. "But you have to understand that it's mainly a show of copyright protection. If one person can do it, anybody can do it, and then it's just a downward spiral."
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