Whiz Kid Learned How to Make These Microcosmic Balls By Watching YouTube Tutorials
The beauty of space trash in Phillip Lück’s 3D renderings.
All images courtesy the artist
A German digital artist imagines an other-world where the landscape of the future is populated with floating space masses sprouting opaque bubbles and celestial rocks hemorrhaging emerald-hued crystals. Phillip Lück, a 22-year-old, self-taught digital artist takes technology's advanced capacities and milks the CG tools for every inch of his creative bandwidth. The artist admits that everything isn’t overly complicated in his digital renderings—mostly his process relies on improvisation.
On average, his process takes about two hours, with each 3D work's default shape beginning as a basic geometric shape. Most of the computer whiz's artistic training is culled from Youtube videos.
The artist shares with The Creators Project his unconventional habit of using the CG application CinemaHD’s built-in rendering tool to physically construct his pieces, engaging in a more personal and hands-on process, “compared to 90% of the whole 3D scene on Instagram using external render engines.”
Lück continues, “I start with basic geometrical forms and add some stuff around it to spice things up. These 'adds' mainly consist of random spheres, smoke, or placing everything into a landscape and playing with shadows."
Typically, Lück treats his digital portfolio of shapes and ephemera as an outside-of-work hobby, keeping a relatively regimented schedule that begins with slotting out time at the top of the week, buckling down to create an “everyday” design, and then posting the finalized creation the day after—usually on a Tuesday.
“The images I create,” Lück shares, "never really do make any sense, I just try to explore a unique visual language, kinda like giving my images my own autograph.”
To see more works from Phillip Lück—and keep track of every one of his new renderings—visit his Instagram page, here.