The music component of the AI involves a series of positive and negative reinforcements from Zuckerberg, allowing Jarvis to learn about his musical tastes, and eventually, consume humanity through its advanced knowledge of our needs and wants.So far this year, I've built a simple AI that I can talk to on my phone and computer, that can control my home, including lights, temperature, appliances, music and security, that learns my tastes and patterns, that can learn new words and concepts, and that can even entertain Max.
Mark Zuckerberg, it seems, likes Adele. That's perfectly reasonable. But that's not what Mark Zuckerberg is asking Jarvis to play, at least not as an example of its capabilities. As New York Magazine writer Brian Feldmen first noticed, when the robots attack, they will likely do so to the funky yet melancholy tones of Anthony Kiedis.The range of things you can ask it is also much greater. Lights can only be turned up or down, but when you say "play X", even subtle variations can mean many different things. Consider these requests related to Adele: "play someone like you", "play someone like adele", and "play some adele". Those sound similar, but each is a completely different category of request. The first plays a specific song, the second recommends an artist, and the third creates a playlist of Adele's best songs. Through a system of positive and negative feedback, an AI can learn these differences.