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Games like 2002's Splinter Cell, Thief and the original Dishonored of 2012 have light and shadow as an actual mechanic that you can use in your favour – you can literally hide in the shadows. Metal Gear Solid 3 introduced camouflage as a system, with stealth becoming about blending into the natural environment as well as just not being seen. Assassin's Creed has you walking into crowds to disguise the very recognisable shape and colour of a conspicuously-dressed assassin. Using real-life stealth examples is what helped players understand and engage with game mechanics. They made sense to just about anyone who's ever tried to sneak upstairs at their parents' house after curfew. We've all been there.Using real-life stealth examples is what helped players understand and engage with game mechanics. They made sense to just about anyone who's ever tried to sneak upstairs at their parents' house after curfew. We've all been there.
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Dishonored 2 is released on November 11th for PC, PlayStation 4 and Xbox One. For more information, and to order the game, visit its official website.