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Culture

Feast Your Eyes On These Macroscopic 3D Topographies

Lee Griggs' colorful virtual texture landscapes are testaments to the possibilities of 3D rendering.

by Emerson Rosenthal
25 August 2014, 4:15pm

A (very) loose interpretation of Heisenberg's Uncertainty Principle states that when an object is viewed up close, it becomes harder to infer its "bigger picture," and vice versa; the closer you are to something, the more difficult it becomes to contextualize, while the further away, the easier it is to lose sight of minute details. While this observation comes to light in the work of artist Lee Griggs, viewed macroscopically and microscopically, the result is a sumptuous feast for the senses:

Using Maya Xgen and Arnold For Maya rendering softwares, the Madrid-based Griggs creates incredible 3D topographical landscapes. Looking at once like macro photos of hand-woven tapestries and massive geological maps of the world, Griggs' work explores the beautiful possibilities of virtual textures.

Below, some of our favorite images from Lee Griggs topographical experiments: 

Care to learn about how Griggs creates these awesome image? Check out this informative blog entry. h/t Colossal

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Tagged:
CGI
Texture
Maya
landscapes
Lee Griggs
rendered
Topologies
Computer Rendering
3d rendering
digital renderings
CGI landscapes
arnold for maya
XGen