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Outside of the multiplayer, plenty of people are going to be checking out DOOM alone, in the single-player campaign. There was never a great deal of story to DOOM, back in 1993, so can you elaborate on what a solo player will see?We've not taken the same approach that MachineGames did with rebooting Wolfenstein, with The New Order. They really got into the story, and did a great job of it, and that works really well with that franchise. But with DOOM, I don't think people come to it for a bunch of cutscenes. You come to blow shit up, and kill demons. But at the same time, we've got more lore, more backstory, and all of these juicy nuggets – that's what we call them – that people can just grab hold of. But we do that through a lot of environment storytelling, and you can find these codex entries that give you information about what's been going on, and information about who you are, the invasion, and what the demons are all about. So if you want that detail, and you want to dive into it, it's there. But we try not to force-feed players, because our focus is on this high-action, super fun combat against demons.I really think that we've created something that people with fond memories of DOOM, that knows what DOOM feels like; I think they'll play our campaign and be "back there". But also, I hope they'll feel something new, in how there's so much verticality in the combat spaces, and in the way you switch weapons. There are just so many new aspects in there, but all contained within this framework that feels like DOOM."I don't think people come to DOOM for a bunch of cutscenes. You come to blow shit up, and kill demons."
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