Motion capture technology and a plethora of 3D software are the ingredients for Ian Valentine’s digital art.
Charles Sainty uses 'The Wizard of Oz,' 'Blade Runner,' and more to examine memory and the tools we use to record.
Digital facsimiles ensure originals remain intact—but how do they affect the way we experience art?
Meet Emma Stern, the artist painting surreal representations of what she calls "digital vacations."
This motion graphics designer makes a new piece of digital art every day. Here's a look back at his work in 2015.
The future of Midtown is beautiful.
It's the ABC's of animal limbs in Ari Weinkle's experimental typography series 'Feelers.'
Benoît Dereau generates a chic, modern flat using 'Unreal Engine 4.'
Inside 'Progress Before Perfection,' designer and illustrator Joey Camacho's 365 days of creativity.
Designer Chris LaBrooy renders intersecting American trucks in a California parking lot for his latest image set, 'Tales of Auto Elasticity.'
For "Inside Me (Nils Frahm - Me Rework)," Dmitry Zakharov used a 3D-scan technique that allowed him to reproduce an image of his body as a moving 3D object in software.
Lee Griggs' colorful virtual texture landscapes are testaments to the possibilities of 3D rendering.