Microsoft and Bethesda's 2018 E3 Conferences Were the Best in Years

Waypoint talks 'Fallout 76', 'Doom', 'Sekiro', 'Cyberpunk 2077' and much, much more on their podcast.


Why ‘Skyrim’ Forever Remains in the Shadow of ‘Morrowind’

Fans of The Elder Scrolls maintain the third game is the series' best – and its makers have paid attention since the missteps of 'Oblivion'.


Playing the Stealthy ‘Dishonored 2’ Like ‘Bulletstorm’ Is Bloody Brilliant Fun

Playing Arkane's sequel with non-lethal precision is rewarding – but piling up the bodies has a wicked appeal that's oddly familiar.


The Invisible People: Why Asians Need to Be Better Represented in Video Games

In 2015, almost 50 percent of Asian Americans felt they weren't satisfyingly depicted in video games. Has this situation improved since?


Open Worlds: The Beautiful, Ruined Environments of ‘Fallout 4’

In our third episode of Open Worlds, made possible by NVIDIA, Dan Maher joins us to explore the wastes of Bethesda's enormous Fallout 4.


How ‘Fallout 4’’s Commonwealth Became the Series’ Most Believable Wasteland

It's less about the details on planks of wood and rusted cars, more the advancements in enemy design, that make these new wastes so wonderfully nightmarish.


Bethesda Had an E3 2016 Showcase, and Here’s What Happened

Really, don't try to read too much into that headline, it's entirely literal. Also: 'Skyrim Special Edition' and a new 'Prey.'


What We Want to See, and Really Don’t, at E3 2016

VICE Gaming contributors on what the annual mega-expo of E3 might have in store for video game enthusiasts – and what it really shouldn't.


On ‘Fallout 4: Far Harbor’ and Being Able to Say Goodbye to Bethesda

The studio's impressive world building continues in this DLC adventure, but the excitement I used to feel for these games has faded.


Just How ‘DOOM’-y Is the New ‘DOOM’, Anyway?

Made possible by Bethesda: Take two men. Give them both a copy of 'DOOM'. Make them play it, and force them to have opinions. It's a bit like a review, basically.


Discussing the Importance of ‘DOOM’ with Game Designer Dan Pinchbeck

Made possible by Bethesda: The Chinese Room creative director literally wrote the book on DOOM, so we visited him for a chat about the legendary shooter.


How the New ‘DOOM’ Remixes the Classic Shooter for Modern Gamers

Made possible by Bethesda: As part of VICE Gaming's DOOM Week, we speak to id Software's Marty Stratton about rebooting a true gaming icon.