For most of their lifespan, video games look like grey boxes and compromises.
It's been five years since Deus Ex was brought back from the dead, but a new sequel suggests change is in order.
There is little hope for the oppressed in Eidos Montreal's brave new world of augmented people pushed to the margins.
There are winks and nudges aplenty, assuming you know what you're looking for, and where they're at.
Oftentimes only a drink will do, so here are the top places to have one when you're a collection of polygons.
Adam Jensen is back. We check out the first Deus Ex game for Xbox One and PS4.
We speak to the game's writer, Sheldon Pacotti, about its Nostradamus-whipping predictions.
1998's Thief and Metal Gear Solid nailed the stealth genre, but since then games have rarely captured the same compelling tension.