Dishonored 2

11.28.16

How Painting Opened Worlds of Possibility for ‘Dishonored 2’

We talked to Sebastien Mitton, Arkane art director, about his influences and artistic approach.

11.9.16

Continuing the Tale: In Conversation with 'Dishonored 2' Director Harvey Smith

Presented by 'Dishonored 2'. We speak to the game's director about the challenge of making a sequel when you never planned for one.

11.7.16

Carving a Path: In Conversation with 'Dishonored 2' Designer Dinga Bakaba

Presented by 'Dishonored 2'. We speak to the designer about accommodating different play styles in the same game.

11.3.16

These Radical Rulers of History are the Real Emily Kaldwins

Presented by 'Dishonored 2'. Emily Kaldwin is the rightful heir to the throne in 'Dishonored 2', but she'll have to fight to get it. But she won't be the first to do so.

11.2.16

The Propaganda and Branding of ‘Dishonored 2’

Presented by 'Dishonored 2'. Jean-Luc Monnet, the game's assistant art director, explains a little about the game world's posters and advertisements.

10.10.16

What Do Game Developers Actually Get Out of Game Conventions?

We went to EGX in Birmingham to ask a host of video game makers about the stress, strains and strengths of the modern convention.

Advertisement
10.2.16

Playing the Stealthy ‘Dishonored 2’ Like ‘Bulletstorm’ Is Bloody Brilliant Fun

Playing Arkane's sequel with non-lethal precision is rewarding – but piling up the bodies has a wicked appeal that's oddly familiar.

6.13.16

Bethesda Had an E3 2016 Showcase, and Here’s What Happened

Really, don't try to read too much into that headline, it's entirely literal. Also: 'Skyrim Special Edition' and a new 'Prey.'

1.1.16

A Totally Incomplete List of New Video Games You Can Play in 2016

From robot dinosaurs to realistic boob physics, via supernatural assassins and sexy maths-made sci-fi worlds, this is basically gaming for the next 12 months.