But while its narrative is politically pessimistic, Irrational's shooter was, and remains, very positive about video games as a form.
Film tie-in games have a reputation for being, mostly, terrible. But Probe's 1996 title was a wonderful, inspirational exception.
An essential member of the teams behind BioShock and its sequels, Thomas tells us about aiming for Aliens but producing Pitch Black.
RE4 was outstanding of visuals, sound and set-piece variety – but more than that, it was a fantastic example of video game writing.
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
These action heroes represent what both a confused public and video games makers themselves crave so desperately: absolute certainty, whatever war's complexities.
Contrary to the now-banned @Nero's self-serving intentions, video gaming isn't falling apart, but enjoying a period of renewal.
So many open-world games make violence just a thing that happens to nameless nobodies. Watch Dogs, for all its faults, changed that.
From 'Hitman 2' to 'Vice City' via the second Metal Gear Solid, the gaming landscape was changing for the better.
The game's 2008 predecessor was all straight lines and bright lights. Now we have an open world filled with junk we just don't need.
Now ten years old, Half-Life 2's first expansion shows us that by trying to be like films, games can only suffer.
It's a shame "space marine" has become synonymous for bad, disposable video game characters, because Doomguy was anything but.