A gripping idea for a cyberpunk stealth game faces the realities of franchise formula.
Peeking into a save file of my real life coworkers in the Sims is a magic portal to a kind of life I may not see again.
Once near the forefront of a revolution in narrative game design, why did 'Heavy Rain' fade so fast into irrelevance?
The Nier designer collaborated with the 'Final Fantasy XIV' developers, and we recently had a chance to ask them a few questions. It got interesting.
Games like 'Hitman' and 'Life is Strange' showed the magic of a shared, episodic experience. They also showed its fragility.
Over 15 years, Blizzard's MMO was an obsession for many, but an addiction for others.
VICE Games chats with the developers of Session, the would-be heir of EA's Skate franchise, about difficulty, realism and skating history.
Warning: heartbreak within.
The strange world of fan localisations – a land of eternal hope and broken promises – dashed the excitement of fans ready to play this obscure 'Twin Peaks'-inspired game.
Braden Moor thought it would only take a few months to beat "Trials of Death". He was extremely wrong.
Still preoccupied with whether they could, games and technology companies are still not stopping to think if they should.
The reboot of the series is going for emotional storytelling, but all the gun fetishisation might just get in the way.