IO Interactive
How Big Lizards and Bald Assassins Rekindled My Love of Learning
‘Monster Hunter’ and ‘Hitman’ subvert pressures of productivity as old as academic burnout.
'Hitman 3' Loses Its Identity as It Goes All-In on Story
Agent 47 is good at a lot of things, but starring in adventure games is not one of them.
'Hitman: Game of the Year Edition' Brings New Campaign, Tools, and Targets
If you missed one of the best games of 2016, this edition seems like a great opportunity to remedy that.
Hitman Has Finally Fixed Its Most Dangerous Bug: A Killer Toilet
Combat is about to get smoother for all sub-'professional' players.
IO Interactive Goes Indie, and Keeps Important Hitman IP
The Danish company announces that they’re “officially an independent studio.”
I Think I Killed 'Hitman'
How irrational buying habits kept me away from one of last year's greatest games.
Det nye 'Hitman' er alt, hvad der er godt ved gaming i dag
Siden spilarkadernes æra har gaming handlet om at gennemføre spillet hurtigt og få en ny high score. Vi spillede det nye Hitman, der frister spilleren til at tage sig god tid og nyde at begå det perfekte snigmord.
'Hitman' Asks Gamers to Be Patient and Precise
The new 'Hitman' can't be played like most triple-A games, and is both fascinating and frustrating for its refined restrictions.
The Puzzling ‘Hitman GO’ Is an Addictive Alternative to Its Parent Game
Out now on PlayStation 4 and Vita, Square Enix Montréal's mobile hit is both gorgeous and approachable in its 'Definitive Edition.'
How ‘Hitman: Contracts’ and ‘Blood Money’ Had Players Loving the Alien Agent 47
IO's stealth series was never better than during its mid-noughties highs, where people became creatures, just targets to "switch off."
Why 'Hitman' Is Ditching the Long, Traditional AAA Game Development Cycle
Murder in small(er) doses as the series goes episodic.