Procedural Generation


What Does a Former NASA Employee Think of ‘No Man’s Sky’?

We went and asked one, to see if Hello Games' imminent space-faring epic could encourage a new era of interstellar exploration.
Alex Tisdale

​‘No Man’s Sky’ Isn’t Out Until Next Week, But This Guy May Have Already 'Finished' It

A player with a leaked copy of 'No Man's Sky' reached the center of the galaxy in 30 hours. But why are we so obsessed with the game's length?
Austin Walker
Video Games Killed the Radio Star

Exploring the Sexy Maths of ‘No Man’s Sky’ and ‘Elite Dangerous’

The sci-fi adventure of this summer, and Frontier's similarly ambitious epic, both use procedural generation. But what does that really mean?
Mike Diver

‘The Flame in the Flood’ Is a Cute But Crushing Game About Life and Death at the End of America

The Molasses Flood's debut looks pretty, but it's an arduous journey through starvation, exposure and survival at any cost.
Mike Diver

Make Art for Aliens in Strangethink’s ‘Joy Exhibition’ Game

UK-based experimental video game designer Strangethink’s latest combines art software and video games.
DJ Pangburn

How to Build a Life-Sized Universe Using Math

'No Man's Sky' creator Sean Murray walked us through the algorithms that rule the most anticipated game the year.
Beckett Mufson
VICE vs Video games

New ‘No Man’s Sky’ Footage Leaves Us Thinking, ‘That Escalated Quickly’

Blow space goats away in Hello Games' upcoming open-universe adventure! Or, better still, don't.
Mike Diver