When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?
The First Rule of Writing About Playdead’s ‘Inside’ Is to Not Spoil Anything About Playdead’s ‘Inside’
Honestly, it's better that you just play it without reading anything beforehand. Off you go, then.
'Hue' is the brain-teasing triumph of 2016 that you've probably not seen coming – clever, compelling, and still in the works.
Out now on PlayStation 4 and Vita, Square Enix Montréal's mobile hit is both gorgeous and addictive in its Definitive Edition.
With gorgeous visuals and a likeable hero at its core, this new Swedish puzzler is worth finding time for.
My results in Atlus's titillating puzzler suggested I wasn't cut out for long-term love. And then, my real-life relationship broke down.
Jonathan Blow's comeback is a magical achievement that has little to do with video gaming precedent.
As unlikely as it seems, an eldritch game about opening boxes just might be one of my favourites of the year.
The debut game from OSome Studio is unsettling, imperfect, and absolutely memorable.
Marc ten Bosch shows us how to walk through walls in this explanation/demo of his impossible 4D puzzle game.
Miegakure's 4th Dimension isn’t time—it’s awesome.
Meet the Marusenko Sphere, your new favorite, frustrating puzzle game.