Uninteresting design, too much combat and a boring antagonist add up to a mediocre follow-up one of last year’s best games.
We speak to the game’s producer and director about how a less-is-more approach makes for a more relatable and scarier experience.
It didn't sell as strongly as the N64 or the Wii, but for many, the GameCube was its maker's most essential system.
RE4 was outstanding of visuals, sound and set-piece variety – but more than that, it was a fantastic example of video game writing.
There's more than a hint of "Home" about Capcom's new horror.
Did someone say REboot? They did, and it was us. Because Resi is crying out for some fresh blood to infect with all-new horrors.
We're talking 20 years of Resident Evil, plus 'P.T.', the Silent Hill series and more.
What the hell will I wear at this year's gaming conferences? It's a good thing I've iconic female avatars for inspiration.
Dickheads are everywhere. And that means there are plenty of them in games. Let's slag a few off.
Capcom's survival horror followed video gaming logic, but it also subverted expectations, keeping the player thinking anything could happen.
It's not even a question of gamer skill – it's more about player two getting dicked over when it comes to what they're supposed to be doing.
Capcom's 1998 title bursts with colour and life and gameplay beats that don't quite work, but that just makes it the more enjoyable.