square enix


Being Lara Croft in VR Is Basically ‘Tomb Raider: Gone Home Edition’

Because standing around, looking at old photos and dusty busts, is totally the Tomb Raider experience VR was waiting for.


In Conversation with ‘Final Fantasy XV’ Director Hajime Tabata

Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.


‘Nier: Automata’ Is Emphasising the ‘Action’ of the Action RPG Genre

PlatinumGames' traditional hacking and slashing feels right at home in this post-apocalyptic fantasy world.


'Deus Ex' Is Back (Again), But the Formula Is Growing Stale

It's been five years since Deus Ex was brought back from the dead, but a new sequel suggests change is in order.


The Elusive Targets of 'Hitman' Transform It into Transient Art

Most games let you load a save when you mess up, but in Hitman's Elusive Target mode, you only get one chance. Don't screw up.


Dystopia and Division: Inside the Oppressive World of ‘Deus Ex: Mankind Divided’

There is little hope for the oppressed in Eidos Montreal's brave new world of augmented people pushed to the margins.


‘Final Fantasy: The Spirits Within’ at 15: A Potentially Prophetic Folly of a Video Game Movie

The Spirits Within was a box office bomb for Square, and a disaster for the Final Fantasy franchise. But could history repeat with Final Fantasy XV?


The Latest ‘Deus Ex: Mankind Divided’ Trailer is an Easter Egg Extravaganza

There are winks and nudges aplenty, assuming you know what you're looking for, and where they're at.


‘Final Fantasy XV’ Isn’t Just a Video Game – It’s a Whole New Universe

Released on September 30th, Square Enix's new RPG is supported by a movie, an animated series and more.


‘Hitman’ Demands Patience and Precision, Qualities Not All Gamers Possess

The new 'Hitman' can't be played like most triple-A games, and is both fascinating and frustrating for its refined restrictions.


The Puzzling ‘Hitman GO’ Is As Much a Must-Play as Any Agent 47 Game ‘Proper’

Out now on PlayStation 4 and Vita, Square Enix Montréal's mobile hit is both gorgeous and addictive in its Definitive Edition.


A Completely Spoilers-Filled Interview with the Makers of ‘Life Is Strange’

Co-directors Michel Koch and Raoul Barbet discuss their game's heavyweight themes of bullying and assisted suicide.