The Last of Us
'The Last of Us' Developers Discuss Realistic Kissing, Queer Fridging, More
We spoke with 'The Last of Us Part II' creative director Neil Druckmann and co-writer Halley Gross on THAT KISS and the demo's implications about violence.
This is What Video Gaming Narratives Need to Do to Be Taken Seriously
Interactive stories that play out through our consoles can be riveting; but the gaming medium is still seen as "weaker" than novels and movies. How do we change that?
‘The Witcher 3’ Is the One Game of 2015 That Really Understands Family Matters
Through Geralt, we feel what it's like to direct a child's development, and also to understand the damage done in other families.