With its clever narrative framing device, a collection of fantastic acting performances, and a deeply expressive combat model, Hanger 13's Mafia 3 wound up being one of the biggest surprises of 2016. At least that's what I, Waypoint Editor-in-Chief Austin Walker, and Fullbright co-founder Steve Gaynor believe.
Since we we hadn't yet had our fill of talking about the game, we decided to record a little bonus podcast where we could talk to our heart's content about the game. And uh, spoiler warning, because we go all in on this one.
We chat about everything from the game's dynamic gunfights and cinematic car chases to its handling of race and history. We talk about the continuity of open world games that Mafia 3 exists in—yes, including Far Cry 2. We consider the impact the game will have on future designers—including on Gaynor, himself. We even dig into the secret post-credits ending, and talk about what implications about the future of the series that stinger holds.
And you can listen right now.
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Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to firstname.lastname@example.org with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.
We record our normal weekly podcasts live on our Twitch channel. Keep an eye on Twitter (@waypoint) on Monday and Friday morning, if you want to know when we're getting started.
And make sure to swing back to Waypoint on Friday for the next episode, wherein Austin will have checked out (and possibly played with) Nintendo's new console.