During the pre-show of the 2017 Sony Paris Games Week Showcase, one game caught my eye. There was a short talking heads intro, and the words "cinematic adventure platformer" were said. My ears perked up, and I tabbed over. Star Child, the game in question, looked cute, colorful, and delightfully sci-fi flavored.
Then, of course, I realized. This is a VR game.
So were many of the other cool-and-or interesting features of the preshow. Moss, the adorable mouse adventure-puzzle game. Stifled, a monochrome horror game. Even the new Final Fantasy XV chapter.
I honestly feel bad for developers who are working hard to create interesting, creative experiences in VR. There are clearly lots of great ideas there, and people have made some extremely cool things. Super Hyper Cube is rad as hell. I've heard good things about Resident Evil 7 in VR. And I still really want to play Psychonauts in the Rhombus of Ruin, a Playstation VR puzzle game.
But I don't have a VR headset, and honestly, I really don't want one. I want these games to come out on other platforms.
Why don't I want to play with Virtual Reality? I could go through the usual laundry list: it makes me literally sick. It's another unnecessary accessory that I know will just take up space in my closet the second big companies decide that the second coming of VR was actually a bunch of bullshit after all (we can take bets on how soon that will be, but that'd be too depressing).
But most of all, it makes me sad. Again, there are talented developers banging their heads against the problems and limitations of VR every day, and they are making rad things. Things I want to play! As long as I don't need to actually strap on a sweaty, ill-fitting headset to do so.
I sincerely hope that Star Child eventually makes its way to the good old PS4, headset-less.
- virtual reality
- Playstation VR
- 2017 Sony Paris Games Week Showcase
- Paris Games Week