How the Changing Relationship Between Story and Lore Has Defined Destiny
On Waypoint Radio 186, we go in deep on game lore.
Image courtesy Activision
Danielle, Cado, Natalie and Rob sit down to talk lore in games, when it's done well, when it's done poorly, and just why it's so hard to get right. We start with Destiny, a franchise that has radically changed just how it handles lore, and go deep into design that encourages intriguing, rather than eye-rolling detail about a game's world and characters.
Discussed: Destiny, Destiny 2, Bloodborne, Dragon Age: Inquisition, Hollow Knight, Mass Effect, Life is Strange: Before the Storm, System Shock 2, Everybody's Gone to the Rapture, BioShock, Prey, Dishonored, Spider-Man, Conservative radio pundits.
You can subscribe on iTunes, Google Play, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on iTunes. It really helps.
Interaction with you is a big part of this podcast, so make sure to send any questions you have for us to firstname.lastname@example.org with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.
- Waypoint Radio
- Spider Man
- Destiny 2
- Hollow Knight