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Games

Explore A Beautiful M.C. Escher Nightmare in ‘Non Euclidean Room’

‘Non Euclidean Room’ dares to ask “how many ways can a room be connected to itself?"

I've always been fascinated by impossible geometry. Devious shapes. Moebius strips and M.C. Escher staircases and even the more mundane visual tricks of optical illusions. There's something special and weird and decidedly alien about trying to wrap your brain around the concepts, so used to the internalized "normal" rules of our world.

NuSan's Non Euclidean Room is a tight, focussed exploration of this concept, presenting a single room full of connections and spatially-impossible wraparounds. It was made in 48 hours for Ludem Dare, and I daresay I've not played another game that was so perfectly scoped.

Header and Non Euclidean Room screens courtesy of NuSan

You explore the room, activating strange targets (they turn into animated glyphs once turned on). The game rewards your natural 3D puzzle instincts readily: "how do I get there?" you ask, then make a few turns, maybe a little hop, and there you are, at some impossible angle relative to your starting position. You repeat this process until the final glyph is lit, and that tantalizing final door opens up to you.

That's all there is, and all there needs to be. A pure exploration of a mind-bending idea, and a great way to get your brain limbered up,

Non Euclidean Room is available free or pay-what-you-want on Itch.io.