The Dungeons and Dragons series has been around for a long, long time. The pen and paper roleplaying franchise is as old, if not older, than the medium of video games. In a way, D&D has always felt like a precursor to gaming. They both share in the act of pretending, it's just that D&D requires a lot more note-taking and imagination.
But where D&D influenced gaming, gaming can influence D&D right back.
To be more specific, we need to look beyond classic table-top RPGs like D&D, into more recent releases. Despite both its pedigree and popularity, Dungeons & Dragons isn't the only type of table-top RPG you can play.
For example, my very first campaign creation experience started with a fairly new table-top RPG called Dread. Created by independent RPG publisher Epidiah Ravacho, Dread is a ruleset designed to do one thing: build atmosphere.
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