Sprawling, fractal formations shape the futuristic skyline of artist Tom Beddard's imaginary empire, Aurullia. A long time WebGL pioneer, Beddard, who also goes by the alias sub.blue, is old hat when it comes to generating intricate, mathematical graphics. Nevertheless, the expansive, urban topography of his sweeping fractal dominions surprised and awed not only us, but the creator himself: “What I found particularly interesting was the mix of architectural forms that could be found when certain parameter combinations create structural resonances," Beddard tells The Creators Project. "The curved domes are due to the Mandelbox sphere folding effect and the towers result from the different fold scaling of individual axes.”
As complicated as the process behind Aurullia is, the artist admits their abstraction "is always tricky to describe!" Thankfully, he kindly offered to walk us through his computer generated kingdom, from software to skyline: “The series is an exploration of a fractal dubbed ‘Mandalay’ using my Fractal Lab software,” the artist explains. “I was going for aerial views over a landscape showing different stages of industrial development of an imaginary alien civilization. The Mandalay formula is another development from the community on fractalforums.com and is an extension of the popular Mandelbox fractal but with additional parameters that allow scaling of the folding process on different axes, either in parallel or one after the other." Below, Tom Beddard's Mandalay metropolis, Aurullia.