It's a packed episode of Waypoint Radio this week, as Austin, myself, Rob, and Danielle embrace the warming weather to spend the hour talking about storytelling in games. Both Austin and I wrote stories this week—mine here, Austin's here—in response to an essay by academic Ian Bogost in The Atlantic titled "Video Games Are Better Without Stories," and used our time with the latest walking simulator, What Remains of Edith Finch, to speak more broadly.
You can subscribe on iTunes, Google Play, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. Please take a moment and review the podcast, especially on iTunes. It really helps.
Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to firstname.lastname@example.org with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.
Remember: we record live on our Twitch. Keep an eye on Twitter (@waypoint) on Monday and Friday morning, if you want to know when we're getting started.
And make sure to swing back to Waypoint on Monday for the next episode.