In our latest Waypoint 101, Austin, Rob, Patrick and myself dissect the design ethos and over-the-top Ninjitsu stylings of Klei Entertainment's 2012 stealth platformer Mark of the Ninja. We talk about its strengths—particularly it's very parseable design and complex puzzle-room approach to stealth—its weaknesses, and its story and style. Then we dip into the question bucket to consider whether this Mark has aged particularly well, or is showing up a little long in the tooth or slow on the draw.
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