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When the audience for shooting games has such specific, unmoving expectations, and mainstream video game design insists on fun, action, and consistent player feedback, it's difficult for games to be nuanced, or even varied, when it comes to violence. Even Kane & Lynch, which is one of the boldest shooting games of the past 15 years, struggles with consistency. It's never as aggressive or smart as you'd like, held down and sabotaged by video game industry realpolitik."When you do game design you're looking for your kicks," explains Kurup. "You need a kick—a response from the game—at least twice a minute. People have to have something to do. I wish it wasn't like that. I don't like the sheer body count in Kane & Lynch. It gets comical. I become numb. I also personally hate the plot. We needed something to pull them around the world, but I don't get what they're doing in Cuba, or in the jungle. It loses its way after the first half.New on VICE Sports: Sexism Still Rules in British Football
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