Mike Diver

Founding senior editor of this very site. 

At Play in the Carceral State

The Benefits of Gaming Behind Bars

"When boredom kicks in, that's when people get edgy," said one prisoner, "but when there's a FIFA tournament going on, it brings people together."
Mike Diver
7.25.17
doom

The Multiplayer Mode of ‘DOOM’ Almost Never Happened

Well, it was certainly a panicked, last-moment addition. But it all worked out OK, John Romero remembers.
Mike Diver
7.21.17
open thread

What Does ‘Replayability’ Mean Today, Anyway?

It’s one of those critical yardsticks of a game’s quality that doesn’t seem to factor so much anymore—at least, not in the old-school sense.
Mike Diver
7.21.17
accessibility

How Games Can Better Accommodate Disabled Players

From colorblindness to subtitles, the medium still has a way to go before it’s really for all the players.
Mike Diver
7.20.17
YAKUZA

More of the Same Is Rarely So Fun Looking as ‘Yakuza Kiwami’

My style? My style is the art of fighting… lots, and lots, of fighting.
Mike Diver
7.20.17
esports

The Team Behind 'OlliOlli' Is Making a Killer, 'Tron'-Like Sports Game

There's no guarantee it'll succeed as an esport, but Roll7’s ‘Gladiators’-goes-‘Tron’ arena game is a frenetic blast and a half.
Mike Diver
7.19.17
Telltale Games

‘The Wolf Among Us 2’ Is Good News for My Marriage

The first game is the last game my wife and I played together, so news of a sequel is warmly welcomed in this house.
Mike Diver
7.19.17
Ni No Kuni II

It’s Worth Waiting Until 2018 for ‘Ni No Kuni II’

Based on its combat, Level-5’s RPG remains one to look forward to, even with a slight delay.
Mike Diver
7.17.17
indie games

‘Serial Cleaner’ Is a Great Idea Wrapped In An Infuriating Game

AKA: When a terrific on-paper pitch is let down by frustrating design in practice.
Mike Diver
7.17.17
zombies

Gaming's Greatest, Romero-Worthy Zombies

With the late George A Romero claiming games have done more to popularize the (mostly) brain-hungry undead, let’s look at some of the best.
Mike Diver
7.17.17
Tetsuya Mizuguchi

‘Rez’ Designer Tetsuya Mizuguchi Wants to Make Magic

Waypoint catches up with the always-optimistic creator at Brighton’s Develop conference.
Mike Diver
7.14.17
Guide To Games

Inside ‘Snatcher’, Hideo Kojima’s Cyberpunk Masterpiece

Of all the adventures of its ilk, of its era, it’s the one that stands up as a classic today.
Mike Diver
7.14.17
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