At Play in the Carceral State
The Benefits of Gaming Behind Bars
"When boredom kicks in, that's when people get edgy," said one prisoner, "but when there's a FIFA tournament going on, it brings people together."
The Multiplayer Mode of ‘DOOM’ Almost Never Happened
Well, it was certainly a panicked, last-moment addition. But it all worked out OK, John Romero remembers.
What Does ‘Replayability’ Mean Today, Anyway?
It’s one of those critical yardsticks of a game’s quality that doesn’t seem to factor so much anymore—at least, not in the old-school sense.
How Games Can Better Accommodate Disabled Players
From colorblindness to subtitles, the medium still has a way to go before it’s really for all the players.
More of the Same Is Rarely So Fun Looking as ‘Yakuza Kiwami’
My style? My style is the art of fighting… lots, and lots, of fighting.
The Team Behind 'OlliOlli' Is Making a Killer, 'Tron'-Like Sports Game
There's no guarantee it'll succeed as an esport, but Roll7’s ‘Gladiators’-goes-‘Tron’ arena game is a frenetic blast and a half.
‘The Wolf Among Us 2’ Is Good News for My Marriage
The first game is the last game my wife and I played together, so news of a sequel is warmly welcomed in this house.
Ni No Kuni II
It’s Worth Waiting Until 2018 for ‘Ni No Kuni II’
Based on its combat, Level-5’s RPG remains one to look forward to, even with a slight delay.
‘Serial Cleaner’ Is a Great Idea Wrapped In An Infuriating Game
AKA: When a terrific on-paper pitch is let down by frustrating design in practice.
Gaming's Greatest, Romero-Worthy Zombies
With the late George A Romero claiming games have done more to popularize the (mostly) brain-hungry undead, let’s look at some of the best.
‘Rez’ Designer Tetsuya Mizuguchi Wants to Make Magic
Waypoint catches up with the always-optimistic creator at Brighton’s Develop conference.
Guide To Games
Inside ‘Snatcher’, Hideo Kojima’s Cyberpunk Masterpiece
Of all the adventures of its ilk, of its era, it’s the one that stands up as a classic today.