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‘Half-Life: Alyx’ Arrives March 2020, And It Looks Stunning

Virtual reality might not have been how folks figured Half-Life returned, but here we go.

Brad McQuaid, Visionary Designer of ‘EverQuest,’ Is Dead at 51

There is no ‘World of Warcraft’ without ‘EverQuest’ and no ‘EverQuest’ without McQuaid.

This Pokémon Modder Isn't Angry, They Just Want Their Old Pokémon Back

Caught between a toxic fandom and a desire to correct what they consider a mistake, SciresM has started hacking the new Pokémon game in search of answers.

Podcasts

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'Jedi: Fallen Order' Has the Difficulty Settings FromSoft Has Been Looking For

Star Wars Jedi: Fallen Order isn't the "Dark Souls of Star Wars," but FromSoft should take a page from Respawn's book.

The Joy of Helping Others in 'Death Stranding'

Sometimes helping someone else is the most fun you can have in a game.

Reviews

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With 'Jedi: Fallen Order,' EA Finally Makes a Good Star Wars Game

‘Star Wars Jedi: Fallen Order’ is EA’s first good Star Wars game, and the first single player experience since it took over the license six years ago.

'Unity of Command 2' Messes with Tactics Perfection—And It Works

The sequel to a landmark World War 2 wargame goes for a change of scenery, and of just about everything else.

'Radio Commander' Is an Intimate Look at War from an Uncomfortable Distance

Wargaming meets story and stereotyping in a flawed, ambitious game about Vietnam.

Opinion

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Stadia Launched With One Exclusive Game, and It's Not Very Good

'Gylt' tries to be charming, but it's a game promising scares and stealth, while delivering on neither.

'Ring Fit Adventure' Understands the Shame and Fear of Exercise

I've always wanted to do something—anything—other than run, but I never had the confidence or guidance. Until now.

'Need for Speed: Heat' Keeps Sabotaging Quality With Quantity

It's a mostly empty world out there, full of racing to upgrade your way out of.

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The Personal Story Behind Parvati, the Surprise Star of 'The Outer Worlds'

Parvati has become a rallying cry for a group of marginalized people who rarely see themselves depicted with such care and nuance.

'World of Warcraft' Changed Video Games and Wrecked Lives

Over 15 years, Blizzard's MMO was an obsession for many, but an addiction for others.

'Mario Maker 2' Creators Are Using Cryptography to Make Impossible Levels

A strange competition has popped up to create levels with audacious passcodes that you could spend a lifetime trying to guess.

Columns

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It's Hard to Keep Returning to Video Game Apocalypses

The last regular Postscript column confronts its own ending.

The Mysterious "Board" in 'Control' Is One of the Game's Best, Most Unsettling Ideas

Depicting the labor-management divide across different planes of existence.

A Mysterious Cult Isn't Enough for the Repetitive 'Church in the Darkness'

A dynamic story leads to a frustratingly vague and meaningless game.

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