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One man's quest to bring joy to his son's birthday reveals how thoroughly Konami has buried Hideo Kojima's experiment.

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Double Fine's Take on Roguelikes, 'RAD,' Is Charming, But That's Not Enough

Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.

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A Mysterious Cult Isn't Enough for the Repetitive 'Church in the Darkness'

A dynamic story leads to a frustratingly vague and meaningless game.

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What happens when we focus on the joy of being rather than angst about meaning.

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