The Small But Important Change 'Celeste' Made to Its Celebrated Assist Mode
When someone pointed out the game's description "felt othering," the developer not only listened, but made them part of the creative process.
We've Always Made Our Own Easy Modes. 'Sekiro' Is No Exception
Games have, forever and ever, been about pushing back on the designer’s intent, sometimes at their encouragement, sometimes in spite of it.
These Students Designed Functional and Stylish Clothes for Disabled Seniors
Open Style Lab's summer program at Parsons School of Design pairs engineers, designers, and therapists with a person with a disability to make accessible clothing, tech, and wearables. We took a look at this year's showcase.
Nintendo's Reggie Fils-Aimé on Accessibility, What's Next, and, Uh, Waluigi
Even with the strength of the Switch, E3 left a lot of questions about Nintendo's future. Thankfully, Reggie offers us some answers.
Microsoft's New Controller Is About Inclusion, Not Just Video Games
For players with disabilities who've felt increasingly left out by games favoring the status quo, this is a big moment. We asked them why.