We're Shinobi Now: A Spoilery Discussion of 'Sekiro: Shadows Die Twice'

OK, fine. Patrick still hasn't beaten the final boss. YET.


Where There Is Dark Souls Discourse, There Is Waypoint Radio

Don't worry, we only hour...talking about it. We really constrained ourselves this time.


'Sekiro: Shadows Die Twice' Can Teach Anyone to Enjoy 'Dark Souls'

From Software's newest title is punishing, but welcoming, and it's a great lesson in how to win in 'Dark Souls' and 'Bloodborne.'


15 Hours In, 'Sekiro' Gave Me a Midterm Exam That Exposed My Whole Ass

Old habits die hard, and in 'Sekiro,' there are enemies engineered to make sure you learn that lesson. This one took me three hours.


'Sekiro' Transforms the Dark Souls Formula into Something New and Risky

As blades clash and ninjas disappear into puffs of smoke, FromSoftware has once again found something fresh and exciting.


We Talk Old Games and New Recording Studios in Today's Waypoint Radio

In Waypoint Radio 214, we have Mario, we have Kingdom Hearts, and we have theme park rides.


Our Favorite Games of 2018: Natalie's Top Ten

Anime is real. And so is bug.


Our Favorite Games of 2018: Austin and Natalie Don't Know How to Shut Up

We spent two hours talking about our favorite games of 2018... and another 45 minutes on 'Undertale.' Sorry, not sorry.


How Should We Deal with Lovecraft’s Influence in Games?

H.P. Lovecraft was a virulent racist, so how should we look at games like the recent ‘Call of Cthulhu?’


'Call of Cthulhu' Is the Rare Bad Game That's Probably Still Worth Playing

It has no interest in challenging or engaging Lovecraft's racist worldview, and mechanically it's all over the place, but there's enough interesting pieces here to make the journey worthwhile.


How the Changing Relationship Between Story and Lore Has Defined Destiny

On Waypoint Radio 186, we go in deep on game lore.