Dear Esther


How Family Ties Influence the Creation of Indie Games

These excerpts from the new book 'Independent By Design: Art & Stories of Indie Game Creation' focus on three studios revolve around singular partnerships.


'Dear Esther' Offers A Different, Romantic Sort of Apocalypse

The debut game by The Chinese Room makes us confront our cosmic smallness. Also you walk a lot.


What We've Been Playing: September 2016

What (two of) the team at Waypoint was playing last month.


What VICE Gaming’s Been Playing: September 2016

The games that kept us occupied last month, from big-budget shooters to indie FMV titles, via one of the prettiest-looking "racers" ever.


By Giving Religion Short Shrift, Video Games Ignore Part of What Makes Us Human

The lack of religious engagement in games is frustrating, because it's an avenue of human experience that the medium could certainly do justice to.


What Would the World be Like if Peaceful Video Games Were More Popular Than Hyper-Violent Ones?

How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, had been the most important game of the 1990s?


Ten Things I Love About Video Games in 2015

From indies shutting out major studios for awards to terrific facial hair and small-portion servings, here's what's awesome in games right now.


'The Sailor's Dream' Is the Ideal Video Game for People Who Don't Like Video Games

The upcoming title from Simogo is a "challenge-free experience in which you explore a nonlinear story through words, music, sounds, and illustrations.” Sounds sort of like a jumbled-up book.