Double Fine

Games Opinion

Double Fine's Take on Roguelikes, 'RAD,' Is Charming, But That's Not Enough

Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.
Patrick Klepek
Psychonauts 2

'Psychonauts 2' First Gameplay Looks Good, Includes Goat Buttholes

Double Fine is showing off some "first playable" footage, and it looks good and goofy.
Danielle Riendeau
Double Fine Productions

‘Psychonauts’ is 99 Cents Right Now

Double Fine’s beloved platformer is on sale at for under a buck, you should grab it.
Danielle Riendeau
Guide To Games

'Brütal Legend' is the Most Metal Game of All Time

Double Fine's second game is a love letter to metal-ass-metal.
Danielle Riendeau

Touch All of the Pretty Boxes in 'GNOG,' They Are Good, I Promise

KO-OP’s new puzzle game is a pleasure to poke around at.
Danielle Riendeau
Adventure Games

In a Year of Too Many Games, Don't Overlook the Spooky 'Pinstripe'

‘Pinstripe’ came out of seemingly nowhere, but it deserves a serious look.
Danielle Riendeau
Full Throttle

'Full Throttle: Remastered' is Gorgeous, No Matter How You Look at it

Double Fine’s remaster of the beloved LucasArts classic looks great, no matter the style.
Danielle Riendeau
Guide To Games

'Psychonauts' is the Best Psychic Adventure of All Time

Double Fine's first game has a special place in my heart and my brain.
Danielle Riendeau

GDC Showed Me That 2017 Is the Year of Cuteness

I thought I knew cute just fine. That was until I rolled up at this year’s Game Developers Conference in San Francisco, where it’d become practically weaponized.
Kate Gray

Talking Dreams and Nausea-Free VR with Tim Schafer

'Psychonauts in the Rhombus of Ruin' seeks to break new VR ground: looking into the mind.
Danielle Riendeau
The Games That Made me

'Brütal Legend' Can Ride With Me Any Day

I’m writing a love letter to Double Fine’s love letter to metal.
Danielle Riendeau
game development

‘Broken Age’ Doc is Your Best Bet to Understand How Games Are Made

Double Fine spent three years working on a crowdfunded adventure game, but unlike most developers, they let a camera crew film them doing it.
Patrick Klepek