Dungeons and Dragons

Games Columns

Underwater Video Games Ignore the Perilous State of Our Collapsing Oceans

In games, the ocean is often beautiful, sometimes terrifying, but rarely threatened by environmental catastrophe as our own is.
Cameron Kunzelman
Dungeons and Dragons

How the Art of Dungeons and Dragons Helped Make It a Phenomenon

A new book sheds light on the hardcore hobby that once caused a panic.
Seth Ferranti

How the Makers of ‘Vampire: the Masquerade’ Convinced its Customers the Game Isn't for Nazis

After being accused of pitching its game to the alt-right, the makers of a tabletop RPG have forcefully come out against hate.
Matthew Gault
The VICE Guide to Right Now

Rick and Morty Are Going on a 'Dungeons & Dragons' Adventure

The ultimate nerd TV show and the ultimate nerd role-playing game are about to enter the same dimension.
Beckett Mufson
Dungeons and Dragons

'Monstrous Races' Allows You to Play D&D as an Owlbear

Tyler Kamstra’s “Monstrous Races” offers guidelines for playing as species that are far from humanoids.
Cameron Kunzelman

Some Villains Don't Deserve Sympathy

Mind flayers are a good enemy, but empathizing with them is moral quicksand.
Cameron Kunzelman

'Stranger Things' Is Imprisoned by the Nostalgia That Inspired It

As the show's conceit falls apart, the second season's monster has become a self-portrait.
Cameron Kunzelman
Dungeons & Dragons

This Guy Is Living His Best Life as a Professional D&D Dungeon Master

'Stranger Things has brought me a lot of customers.'
Jacob Dubé
Lords of Waterdeep

'Lords of Waterdeep' Is a Great Board Game Adaptation but a Bad Teacher

The game you know and love, but only if you know it enough to love it in the first place.
Rob Zacny
Dungeons and Dragons

These Videos Help You Go Inside the Creative Mind of a D&D Dungeon Master

Jorphdan has been doing insightful post-play video diaries for his D&D campaign.
Cameron Kunzelman

Dungeons & Dragons Finally Has Official Digital Tools

Made with Twitch in mind.
Matthew Gault
At Play in the Carceral State

Interactive Fiction's Favorite Setting Is the Dungeon of the Mind

How the genre's earliest influences and limitations created a tradition of metaphorical imprisonment.
Bruno Dias