Everybody's Gone to the Rapture
The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
What Would the World be Like if Peaceful Video Games Were More Popular Than Hyper-Violent Ones?
How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, had been the most important game of the 1990s?