Irrational Games

8.12.19

The Timeless Horror of 'System Shock 2'

Its technology and techniques are old-fashioned, but Irrational's 20 year-old horror classic still makes you a participant in its storytelling.

2.6.18

Learning the Level Design Secrets of 'BioShock'

The game was originally going to have more resources, fuses, and interactive flooding.

8.22.17

'BioShock' is Still Great, 10 Years Later. Here's Why.

It's been 10 years since we first set foot in Rapture.

1.30.17

Why ‘SWAT 4’ Remains a Shooter That Compellingly Plays Against Type

Irrational’s pre-‘BioShock’ shooter, re-released this month, still feels unique for its genre, although the subject matter has become more controversial.

10.21.16

BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy

An essential member of the teams behind BioShock and its sequels, Thomas tells us about aiming for Aliens but producing Pitch Black.

9.15.16

BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy

An essential member of the teams behind 'BioShock' and its sequels, Thomas tells us about aiming for 'Aliens' but producing 'Pitch Black.'

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9.8.15

Outer Space and Underwater: On the Dark Worlds of ‘System Shock 2’ and ‘BioShock’

The 1999 sci-fi shocker and its spiritual sequel nail their atmospheres perfectly—and the blackness that surrounds them is a vital ingredient.