AI Can Generate 'Doom' Levels Now
Algorithms that can make video game levels humans want to play can automate aspects of game design.
How a Brutally Tough Mission Leaves Me Grateful for Punishment
Every 'BattleTech' player has the same different story about Smithon, the game's greatest crucible.
Learning the Level Design Secrets of 'BioShock'
The game was originally going to have more resources, fuses, and interactive flooding.
'Titanfall 2' Shows That Creativity Can Still Triumph
Given how busy the fall has been, it would be understandable if you'd missed the 'Titanfall 2' campaign. But that would be a mistake.
How 'Hitman' Uses Thoughtful Level Design to Tell Stories
We interviewed Hitman’s art director to learn all about level design and visual motifs.
A Behind-The-Scenes Look at the Best Mission in ‘Titanfall 2’
Respawn walks us through "Effect And Cause," a standout moment from the 'Titanfall 2' campaign, and how the idea came up several years ago.