mafia 3
Games Need More Power Fantasies Beyond Beefy Dudes with Big Guns
Games are many things to many people, so the easiest, broadest power fantasies don't cut it for everyone.
White Supremacy, Black Liberation, and the Power Dynamics of Gun Violence
'Mafia 3' understands why the black radicals of the 1960s would turn to guns for protection.
Steve Gaynor Joins Us to Chat About 'Mafia 3' on a Bonus Episode of Waypoint Radio
The co-founder of Fullbright ('Gone Home,' 'Tacoma') pestered us until we would talk about one of his favorite games of 2016. What were we gonna do, say no?
The Dean's List: Austin Walker's Top 10 Games of 2016
One of them is a game he never played and the other uses something called "dice." Who is this amateur?
Games Made Violence Meaningful in 2016
The solution isn't to sanitize games, but give incidents of violence the appropriate weight. Several games got that balance right this year.
This Year's Most Athletic Characters and More Superlatives for 2016's Best Games
Plus, a final farewell to a old, trustworthy friend from 'Dark Souls'
AAA Games Weren't Afraid of Getting Political in 2016
Several games this year turned the heads of Waypoint High's most avid political activists.
The Dean's List: Danielle's Top Ten Games of 2016
Waypoint's Managing Editor/Waypoint High's Vice Principal picks her favorite games of 2016.
How 'Mafia III' Intends to Make Players Confront Racism
We spoke with Charles Webb, the Senior Writer of Mafia III, about how the game leverages history, race, and politics while remaining a pulpy crime story.
How 'Mafia III' Intends to Make Players Confront Racism
We spoke with Mafia III's Senior Writer, Charles Webb, about how the game leverages history, race, and politics while remaining a pulpy crime story.
Why 'Mafia III' Should Tackle Race Head On
Mafia III has all the sights and sounds of the 60s, but are they more than just window dressing?