procedural storytelling


A Mysterious Cult Isn't Enough for the Repetitive 'Church in the Darkness'

A dynamic story leads to a frustratingly vague and meaningless game.


'State of Decay 2' Has a 'No Man's Sky' Problem: Boring, Random Stories

It might take place in a moving and changing world, but it sure isn't a living one.


Three Violent Minutes with a Game That Remembers Why It Hates You

'Thousand Threads' gives its NPCs just enough memory and motivation to create a Hobbesian hellscape.


What It Means When Algorithms Start Telling Stories for Us

Procedural storytelling is creating a new class of narrative within games, but the real story is in the machinery behind it.