ReCore

Lost in Translation

Here’s How to Create a Convincing Constructed Language for Your Video Game

We speak to Paul Frommer, who created the Na’vi language for ‘Avatar’, about making fictional tongues feel authentic.
Ian Stokes
1.21.17
What We've Been Playing

In Defense of Playing Bad Video Games

Every video game has something to say, even terrible ones that most people would tell you to stay away from.
Patrick Klepek
9.20.16
Gaming

In Defense of Playing Bad Video Games

Every video game has something to say, even terrible ones that most people would tell you to stay away from.
Patrick Klepek
9.20.16
ReCore

The Adorable Robots of 'ReCore' Are the Stars of an Otherwise Average Video Game

Microsoft's new exclusive isn't a blockbuster in waiting, but its AI stars are among the best companion characters you'll see in 2016.
Mike Diver
9.12.16
Gaming

The Adorable Robots of 'ReCore' Are the Stars of an Otherwise Average Video Game

Microsoft's new exclusive isn't a blockbuster in waiting, but its AI stars are among the best companion characters you'll see in 2016.
Mike Diver
9.12.16
Gaming

Discussing the State of Xbox with Microsoft’s Shannon Loftis

What's happening, what's exciting, and just what the hell is 'ReCore' about, anyway? We get the answers from the general manager of Microsoft Studios Global Planning.
Mike Diver
6.20.16
VICE vs Video games

Robotic to the 'ReCore': An Interview with Mega Man Creator Keiji Inafune

The Japanese game designer tells us about 'ReCore,' 'Mighty No. 9,' his Capcom past, and his love for robots.
Steve Haske
7.2.15
VICE vs Video games

Xbox's E3 2015 Presentation Was Great, but It Possibly Wasn’t Enough

It was the company's best conference in years, but did it make you want to rush out and buy an Xbox One?
Mike Diver
6.16.15