Resident Evil 2


I Wish 'Resident Evil 2' Let Me Be a More Compassionate Hero

'Resident Evil 2' is a scary, effective fantasy of permission and scarcity. But I want to be a different kind of survivor.


We Won't Spoil 'Kingdom Hearts III,' But We Can Tell You If It's Fun

Today's Waypoint Radio also includes thoughts on the recent 'Anthem' demo and a very important PSA about personal finance.


The 2019 Game Rush Is Here and We're Already Struggling to Keep Up

'Resident Evil 2' and 'Ace Combat 7' are here already, 'Kingdom Hearts III' is right around the corner, and another half dozen post-apocalyptic action games are knocking down the door. Where do we start?


The ‘Resident Evil 2' Remake Is Gorier, Scarier, and More Fun Than the Original

Capcom's ground-up remake of the 1998 survival-horror game makes the case for reimagining more classic titles.


Quick Thoughts on Capcom's Inspired, Scary as Hell 'Resident Evil 2' Remake

For the first time in a long time, a survival horror game that actually makes you feel like you're barely surviving.


'Resident Evil 2' and the Lost Art of the Video Game Demo

In the era of early access titles, the upcoming remake's "one-shot demo" showcases a game putting its best foot forward.


We Asked Eight Studios From Across The World How They Deal with Crunch

While development is a slightly different beast throughout the world, crunch plagues developers regardless of nationality or culture.


Watch More E3 Trailers Instead of Working

‘Super Smash Bros. Ultimate,’ ‘The Last of Us 2,’ ‘Assassin’s Creed Odyssey,’ and more all got new trailers at E3.


Video Games Have Invented So Many Ways to Define a "Remake"

Between ports, high-definition remasters, and straight-up reboots, there's a lot of ways to bring back a game.


The Dicey History of Fans Remaking Their Favorite Video Games

With Capcom confirming its Resident Evil 2 remake, what does that mean for the fans making their own version of the beloved horror game?


‘Resident Evil 2’ Is the Game That Proved Horror Didn’t Have to Be Humdrum

Capcom's 1998 title bursts with color and life and gameplay beats that don't quite work, but that just makes it the more enjoyable.