Nintendo’s otherwise superb experiment needs more control over players’ workouts.
I've always wanted to do something—anything—other than run, but I never had the confidence or guidance. Until now.
Sometimes helping someone else is the most fun you can have in a game.
Early games borrowed wholecloth systems from tabletop RPGs, but now they should borrow from the design principles guiding the current vibrant TTRPG scene.
Shake Weight style movements and a JRPG, what more could you want?