Well, it was certainly a panicked, last-moment addition. But it all worked out OK, John Romero remembers.
A bunch of us are playing, or replaying, MachineGames’ 2014 shooter—and here’s some of what I’ve learned so far.
I can’t work out where this game’s going right now, but I’m hopeful of it being somewhere special after a strong first impression.
‘Ghost Blade’ has made the jump from Dreamcast with a new, HD coat of paint—and it’ll sate your bullet hell appetite a while.
I want to win in Blizzard's game because I actually care what happens to the characters, a feeling that no other FPS multiplayer has ever given me.
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
The next Call of Duty moves the franchise further into the future and away from modern conflicts, but why?
IMO, obviously—but then again, everyone else I've introduced to Ubisoft's shooter has fallen for it, too.
A little time with 'Infinite Warfare' at E3 2016 later, and here's my interest level at an all-time high.