Double Fine's Take on Roguelikes, 'RAD,' Is Charming, But That's Not Enough
Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.
2 days ago
How Players Used Shotguns to Tear Open the Fabric of Reality in 'Spelunky'
Thousands of hours of experimentation and happy accidents have all lead to this moment, and it's changing the 'Spelunky' community.
The Randomness of 'Chasm' Makes It Impossible to Know If It's Any Good
Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.
When A Game Crosses the Line From Love to Hate
Or, why it's important to know when you've had too much of a good thing.
'Spelunky 2' Is Fascinating Because It Doesn't Need to Exist
Nothing about 'Spelunky' suggested it ever needed a sequel, and yet, we're getting one. It's playing with some interesting fire.
Because 2017 Needed Something Good, We’re Getting ‘Spelunky 2’
We don’t know anything about it, except that it’s more Spelunky.
Are There Too Many Roguelikes, Or Just Too Many Bad Ones?
Between 'Dead Cells,' 'Flinthook,' and 'Strafe,' roguelikes are no longer a novelty, for better and worse.
I Wish the Mechanics of 'Flinthook' Were in a Different Game
'Flinthook' plays beautifully, but the game's structure trips it up.
Dancing With an Elder God at the End of 'Quake'
How one puzzling boss fight ended poorly for a young space marine, and how more games should aspire to true hopelessness.
'Spelunky' Is Obsessed With Death
'Spelunky' is a game that is fundamentally about dying in interesting and spectacular ways
This Is Your Brain While Videogaming Stoned
Me and a few buddies played a handful of games, logging our sober and stoned scores, to test if weed and videogames are the founding fathers of a new idiocracy.