A renaissance in tactics games has never come close to matching one of the classics of 1999.
Well, they certainly feel like billions.
Look on my throughput and despair.
Why the stealth-to-combat transition remains one of the toughest in games.
A lot of games are about collecting of power and resources, but 'Dust & Salt' asks how and why you want to wield them.
With a new patch and DLC, 'Rome 2' is the best possible version of its deeply flawed, awkwardly structured and paced strategy epic.
With repeated losses and defeats, sometimes the idea of improving becomes the main attraction.
With bigger maps, longer ranges, and reimagined sieges, 'Three Kingdoms' looks like it's granting a lot of fans' wishes.
Some good ideas are buried by the bad ones, or obscured by some glaring problems.
'Dead in Vinland' makes a strong statement about survival, specialization and cooperation.
The 'Terraforming Mars' board game kept me guessing right until the end, which is something I'd like more strategy games to try.
'Northgard' pits you against brutal blizzards, difficult armies, and the ruler you want to be versus the one that you are.