The ultimate brute-force tactic gets the respect, and the game, it deserves.
Games where you take the the bad guy role are nothing new, but 'Death Crown' breaks with tradition by playing it straight.
How strategy games have held on to one of colonialism's most toxic narratives, and how they might finally be letting it go.
A renaissance in tactics games has never come close to matching one of the classics of 1999.
Well, they certainly feel like billions.
Look on my throughput and despair.
Why the stealth-to-combat transition remains one of the toughest in games.
A lot of games are about collecting of power and resources, but 'Dust & Salt' asks how and why you want to wield them.
With a new patch and DLC, 'Rome 2' is the best possible version of its deeply flawed, awkwardly structured and paced strategy epic.
With repeated losses and defeats, sometimes the idea of improving becomes the main attraction.
With bigger maps, longer ranges, and reimagined sieges, 'Three Kingdoms' looks like it's granting a lot of fans' wishes.
Some good ideas are buried by the bad ones, or obscured by some glaring problems.