Titanfall 2


We're Back in Our Mechs This Week, and Also, Killing Demons in 'DMC 5'

'Devil May Cry 5' is great, 'Left Alive' is maybe not so much, and we're having fun in mechs and space.


We Look at the Legacy of ‘Titanfall’ In Our First Guide to Games

‘Titanfall’ made mechs cool again, and opened up new doors for big-budget shooters.


The Dean's List: Austin Walker's Top 10 Games of 2016

One of them is a game he never played and the other uses something called "dice." Who is this amateur?


We Look Back on This Year in Games on Waypoint Radio

2016 is almost over. It was a rough year overall, but for games? A good one.


The Members of Waypoint High's Time Travelers Club Offer a Unique Power Fantasy

Some of the best moments in games this year have had to do with the bending—and breaking—of linear time. Safety not guaranteed, but spoilers are!


The 12 Best Games of 2016 That I Had Time to Play

It was a terrible year from hell, but not for games.


Are Robots Really the Future of War?

Military-grade robotics continue to evolve in startling ways, evoking the technology and terror we see in games like 'Titanfall 2' and 'Call of Duty: Infinite Warfare.'


How Valve’s Source Engine Took Gaming Out of Corridors

From ‘Half-Life 2’ to ‘Titanfall 2’, the engine’s produced worlds that have tricked us into believing they’re bigger than they really are.


'Titanfall 2' Shows That Creativity Can Still Triumph

Given how busy the fall has been, it would be understandable if you'd missed the 'Titanfall 2' campaign. But that would be a mistake.


A Behind-The-Scenes Look at the Best Mission in ‘Titanfall 2’

Respawn walks us through "Effect And Cause," a standout moment from the 'Titanfall 2' campaign, and how the idea came up several years ago.


Why Respawn Isn’t Telling Players Everything Inside The 'Titanfall 2' Patch Notes

Most games tell you what balance changes are coming, but with Titanfall 2, the developers are hoping players will respond with an open mind.