'Devil May Cry 5' is great, 'Left Alive' is maybe not so much, and we're having fun in mechs and space.
It's a dense podcast nugget!
‘Titanfall’ made mechs cool again, and opened up new doors for big-budget shooters.
One of them is a game he never played and the other uses something called "dice." Who is this amateur?
2016 is almost over. It was a rough year overall, but for games? A good one.
Some of the best moments in games this year have had to do with the bending—and breaking—of linear time. Safety not guaranteed, but spoilers are!
From ‘Half-Life 2’ to ‘Titanfall 2’, the engine’s produced worlds that have tricked us into believing they’re bigger than they really are.
Given how busy the fall has been, it would be understandable if you'd missed the 'Titanfall 2' campaign. But that would be a mistake.
Respawn walks us through "Effect And Cause," a standout moment from the 'Titanfall 2' campaign, and how the idea came up several years ago.
Most games tell you what balance changes are coming, but with Titanfall 2, the developers are hoping players will respond with an open mind.