Transmissions/Transitions
Sennett prepares to embark on his journey across America with little more than two bags, a mattress, and a van to his name. Photo by Tom Sennett
Connelly spent €35,250 on renovations for his van, constructing a bed, a kitchen, a full electrical system, and even a work station. Photo by Sean Connelly
Connelly's travel's have taken him across the US, exploring the country's national parks and vast plains. Photo by Sean Connelly
'Hate Your Job,' one of Sennett's mobile games, captures his frustrations with an unforgiving office job and his hope to escape. Image courtesy of Tom Sennett
High Seas Household
Rekka Bellum clambers around the hull of a fellow seafarer. Bellum and Linvega often make friends at new ports, exchanging tales and tips on how to best sail. Photo by Devine Linvega
A collection of the survival tools Linvega and Bellum have collected to help them stay safe, including a flare gun, survival manuals, and walkie-talkies. Photo by Rekka Bellum and Devine Linvega
Life at sea was difficult at first, as neither Linvega nor Bellum had any major sailing experience prior to disembarking. In time, the two would upgrade their vessel's power output and learn every nook and cranny. Photo by Rekka Bellum
Where in the World are Rami and Adriel?
Ismail's work as a public speaker has brought him to numerous locations around the globe, including Israel, which is experiencing its own growth in game developers. Photo courtesy of Vlambeer
Ismail often speaks about the difficulties of developing games in the indie scene, giving talks titled like "You Don't Stand a Chance". Ismail also advocates for diversity within games culture and the studios behind it. Photo courtesy of Vlambeer
As much as fear might dictate how many hoops Ismail is forced to jump through, Ismail's work abroad and the people he meets through it are a source for inspiration and introspection. A vocal supporter of Palestine, Ismail still found himself greeted warmly by Israeli game developers during his visit."The honest truth is, I learn more from this than I could ever teach anybody." - Rami Ismail
A common scene on either Ismail or Wallick's phone gallery: the two gathered together in an airport terminal to enjoy one last goodbye before they jet off to separate obligations. Photo by Rami Ismail
For nomads like Wallick, airport terminals are a constant part of life. Photo courtesy of Adrielle Wallick.

Whether their drive to become nomads comes from the wonder of seeing new places, a desire to escape from the drab office world, or a need to live a minimalist lifestyle, it all comes back to independence. Though the lifestyle is certainly not for everyone, more and more people are beginning to ask the first questions—the hows and whys—of our nomadic game developers. While it's incredibly difficult to estimate the size of a growing and increasingly mobile population, worksharing or nomadic networks like Hubud, Dynamite Circle, and Nomadlist all have thousands of members."For a lot of people, the creatives, they're trying to do it in a way that's healthy, fun, interesting. A way that doesn't lock them in a room," Ismail says. "There's nothing wrong with that. I've been that for years of my life, but at some point, people want something different, and I think this is a good way of escaping all of that. Just you, your resources, and your curiosity on the road."But Ismail complicates this romantic image quickly. "I do wonder for how many people that this is viable. You've got to understand, for all the problems I have with customs, I am still a two meter tall dude that looks quite imposing." It isn't only a question of safety, either. For some, the open road, oceans, and airways offer a unique independence, but the harsh reality is that a certain level of stability is required of those willing to make the leap. Many younger or less fortunate developers may find the challenge or logistics too high a wall to scale.The world of game development has always been fraught with some level of uncertainty. Fledgling careers, struggling studios, and underpaid overtime have all chewed up any number of hopefuls. In its present state, game development is a career that relies on the fleeting glimpse of a horizon. For these nomads, they're sure to never want for such a thing—and their grasp of the world around them will mature with each destination reached."The only way to understand the world is to go to the world," says Ismail. "You have to go there, because there's too much in the way. There's too much keeping you in your safe, understandable cultural bubble because people can talk to you and you can communicate. Honestly, understanding the world requires you to go where no one can understand you."Follow Joseph Knoop on Twitter.Read more video gaming articles on VICE, and follow VICE Gaming on Twitter."The only way to understand the world is to go to the world." - Rami Ismail